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Double dragon cartoon hop in
Double dragon cartoon hop in




Weird-looking fighters, great winner/loser poses, and awesome individual fighting frames abound. The graphics are sharp, but their cartoon origin dictates a flat, two-dimensional style, especially if you're comparing them to SSFII or Mortal Kombat. Depending on your character, you're either for or against the plan. The Shadow Master plans to pollute Metro City's water supply with the Shadow virus. The Quest Mode story line is really secondary to the action. Two human competitors pick their champions for similar nastiness in the Vs.

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Your evil twin and the infamous Shadow Master show up for fighting fun as you progress through the CPU competition. In the Tournament and Quest Modes, the computer controls 12 challengers in fights of two to five rounds each. After that, you have to figure out Special Techniques for yourself. Before a fight, you can allocate your power to Strength, Defense, and Special Techniques at the character-select screen. There are four skill levels, four time limits (including infinity) for Rounds, and zero to five con-tinues. The Punch you pick affects the Blade's traveling distance.ĭD V also offers a nice variety of options that enable you to customize the challenge. Hit Down, Dorn-Forward, Forward, and any Punch button.

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  • Sickle's Energy Blade is a sharp long-range weapon.
  • Light, Medium, and Hard punches alter the height of the Uppercut. Press Forward, Down-Forward, Down, and hit any Punch button.
  • Jimmy Lee's devastating Dragon Uppercut is almost unstoppable.
  • Since most opponents should be wary of Trigger Happy's long-range cannon arm, they won't respect his Force Field (press Light Kick repeatedly) when they attack inside.
  • double dragon cartoon hop in

    The Specials respond just a wee bit unevenly: some are easy, some take touch. You can quickly drop into crouching moves and then jump into airborne attacks. As in the Saturday morning cartoon, the Lee Bros, swing swords, and the other guys wield an imaginative arse-nal that includes a machine gun, an arm blaster, an ice sword, double sickles, and even good old-fashioned spit. The game's ten playable characters dish out a mean combination of hand-to-hand and weapons combat. Once the action begins, most players will be too busy to notice Dragon's similarities (or lack thereof) to SF II. You can put together some SF ll-like combos off of jumps and kicks, but you won't chain the attacks together into Special Techniques for two-in-ones.

    double dragon cartoon hop in

    In addition to Light, Medium, and Hard kicks and punches, you get throws, blocks, fireballs, torpedoes, hundred-hand slaps, and electric charges. The one-on-one, side-view martial arts feature standard SF II moves with Special Techniques. The shot's speed increases for Light, Medium, and Hard punches.ĭouble Dragon V: The Shadow Falls jump flips into Street Fighter ll's footsteps - and therein lie its strengths and weaknesses. To unleash Billy Lee's Dragon Shot, hold Back three seconds, then press Forward and hit any Punch button.Increasing power to Special Moves at the character- select screen means you can fire them off faster.To see Bones 's Eye Zap, press Down, Down-Back, Back, and hit any Punch.Blade busts a screen- length spear attack If you hold Back, then press Forward and any Punch.Icepick picks a cool, cruel close-in header when you hit Forward, Forward, and Medium Punch.






    Double dragon cartoon hop in